VR Substance Seek and Destroy Game for Kinect

Example Interfaces

Destroying Substances

Seeking Help

Simple Icons for Substances


Meditation

Project Description 

Take Control - A VR Game for Kinect will interact with the patient using natural movements supported by the Kinect for Windows® system to assist with addiction recovery. The game will combine the engaging qualities of a virtual reality experience, the ease of use seen in the Kinect controller, and current best practices to expand the capacity of health care providers.

A schematic describes how the game could interact with patients as part of a regular health care encounter and assist evidence-based therapy for use with in-treatment addicted populations. Take Control - A VR Game for Kinect will be primarily purchased by health care clinics or larger organizations. We also anticipate that parents and guardians may be interested in purchasing the software for use outside of the clinic environment (but under supervision of the addiction treatment provider),

Integrated PC-based experiences and collected data allow the system to prevent relapse and support recovery by:

  1. engaging the user in tailored play that alters decision making via virtual practice and active involvement, 
  2. tracking and assessing impact on individual-focused medical outcomes

Objectives

To improve outcomes of in-treatment addicted patients by providing a virtual reality game as part of a regular health care visit with a health care provider. The game can be played with an “off- the- shelf” commercially available gaming system (Microsoft Kinect for Windows®) that can sense and be controlled through user body motions.

  1. Gaming Experience. Clinical Tools has performed a needs analysis to define the functionality that is recommended by treatment providers and of interest to the public. The resulting schematic describes the elements of the game but not the specific implementation
  2. Data Collection. Because the system is based on Windows we intend for the game to asynchronously communicate with the FAOS CMS environment of a Drupal-based website that will provide more advanced data collection, storage and reporting. The game can thus track and inform treatment providers and the player of challenges and successes.
  3. Outcome Assessment. A unique feature of the game is its potential to effect health outcomes. That effect is based on an experience which is tuned toward improved decision making (#1 above) and data collection to demonstrate actual change (#2 above).

Deliverables 

  1. We want the consultant to seize the full potential of a unique user interface and be creative in developing an experience that appeals to patients and is supported by addiction treatment providers.
  2. The consultant should provide a rough guide to what the game and data collection experience will look like based on our needs analysis with providers and patients and the ideas presented in the schematic.
  3. The consultant should identify how the game will be tailored to the user, will provide increasing challenge, and will maintain interest over time
  4. The consultant will provide a brief sample or demo experience showing an example of working with the game [within obvious constraints of course]
  5. The consultant will show how the game will collect basic information and how that information could be utilized to tailor the game experience and measure impact of the game on health outcomes.

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